Nice game. I'd thought of the potential for a game based on how puzzle script parsed rules and when I saw one I immediately had to try it out. (Although, this is not how I would have done it) It was slightly confusing to start with how it didn't matter which direction you are coming from (as [>player|crate] is different from [crate|>player]), but that honestly is probably the best way to do it given it also had to work vertically. However, a few nit-picks - the colours make it hard to see targets, and the spikes being the same colour as the arrows means you can't see there direction while on arrows. And some of the middle levels were way harder than future levels (to the point where it felt like they were teaching a trick I already knew) I also think there was potential for multiple players, as well as overlap, but I know from the little experience I have those interactions would be harder to code and make work
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Nice game.
I'd thought of the potential for a game based on how puzzle script parsed rules and when I saw one I immediately had to try it out.
(Although, this is not how I would have done it)
It was slightly confusing to start with how it didn't matter which direction you are coming from (as [>player|crate] is different from [crate|>player]), but that honestly is probably the best way to do it given it also had to work vertically.
However, a few nit-picks - the colours make it hard to see targets, and the spikes being the same colour as the arrows means you can't see there direction while on arrows.
And some of the middle levels were way harder than future levels (to the point where it felt like they were teaching a trick I already knew)
I also think there was potential for multiple players, as well as overlap, but I know from the little experience I have those interactions would be harder to code and make work